The Legend of Zelda: A Link to the Past
The Legend of Zelda: A Link to the Past is yet another game I had completed when I was younger, but damn if I know how!
I don’t recall half of this game: particularly the items. If not for a guide, I can’t imagine how many hours I would’ve poured into this one, as it would take blind luck to find several of them.
In fact, I’m fairly certain there are items I did not end up finding when I completed the game as a youth!
Regardless, this thing had to have had 100 hours into it as a kid and even as an adult, 8-10 hours of an investment at minimum with cheats.
That seems like nothing compared to the 100-hour campaigns of today’s titles, such as Breath of the Wild.
Much like the comparisons of BoTW being a masterpiece, Link to the Past is a cult favorite which is a masterpiece in its own right. It can also be downright unforgiving, but it’s also groundbreaking.
I also find it hard to believe how groundbreaking many of the Super Nintendo games were way back when, especially with the Sega Genesis stealing a lot of the system’s thunder.
The reason LTTP is an A+ title, even in 2020, is that it introduces many key features and upgrades to the Zelda series. Link could move in eight directions (diagonal movement was new on the SNES), running (via the Pegasus boots) and his sword no longer stabs but swings which made combat a bit easier in some circumstances.
Two parallel worlds were introduced, as well as “pieces of hearts”, the hookshot, spin attack, and most important of all, the Master Sword presentation.
Needless to say, the graphics, sound, controls and gameplay are all what you would come to expect from a Zelda game. If you’re a fan of the series and haven’t played this one, drop everything you’re doing, because it is a treat that even feels fresh after about the dozenth time I’ve completed it – making it one of my favorite games of all time.