New Super Mario Bros. Wii


While the Nintendo DS reignited the 2-D platformer style of the original Super Mario Bros. franchise, it was the popularity of the Nintendo Wii which helped catapult its follow-up into record sales.

With a large install base for the Wii console, Nintendo needed a hit to help raise their sagging profits. Mario creator Shigeru Miyamoto, who is always inspired to try new ideas, took the “New” concept from the DS title and added various touches to the Wii version of the game to make it accessible for players of all skill levels while also adding a long-time goal of having multiplayer in a Super Mario Bros. game.

The result is familiar territory, with Princess Peach captured by Bowser – but it comes full circle with nods to Super Mario 3 and Super Mario World, by featuring the Koopa Kids and boss level “airships” reminiscent of those older games on the NES and SNES.

While the Wii wasn’t capable of producing HD graphics, this was the best-looking Mario title to date and still stands strong as well-designed platformer. Returning power-ups include the super mushroom, fire flower, and super star, as well as the DS version’s mini mushroom that makes Mario miniscule on-screen.

Newer additions include the propeller suit which integrates the Wii controller’s motion sensing ability, as well as an ice flower which finally gives players the inverse of the fire flower power, allowing them to throw snowballs instead of fireballs. (Which also has different effects on different items throughout the game.)

Finally, a penguin suit gives Mario the same ice flower capabilities while adding a diving/sliding mechanic and the ability to more safely walk around without slipping on snow and ice stages.

Yoshi also makes his return but is only available in certain levels. Yoshi’s “flutter” jump, first seen in Super Mario World 2 and its spiritual successors, also makes its debut here.

In all, if you enjoy the Mario platforming experience, you won’t be disappointed with this game. As a sequel of sorts to the DS version, it was finally good to have the same “New” Mario experience on the big screen and the success of this game would ensure that sequels in the series would continue to be published.

Punch-Out!!


For as much as I crapped on Super Punch-Out!! I’ll tell you I loved this game sooooooo much more.

Every single part of this game has a nostalgic and fun feel to it. I had strongly criticized for the SNES version for being too easy and lacking any depth. Well… the Wii reboot takes everything from the previous games and ratchets up the level ten-fold.

The graphics look like playing a cartoon and are highly detailed. Fighters even sustain “damage” and each has neatly animated openings and endings.

The gameplay feels as if you’re incorporating some strategy, even with the trademark punches the opponent tosses which you must dodge for an opening.

And did I mention they brought back Little Mac and Doc Louis?! (Who were ominously left out of SNES game?!)

You’re also supposed to be able to use the Wiimote and nunchuck (and even the balance board) to play with motion controls, but I didn’t try it (yet).

Overall this game is an A+ in my book and definitely worth playing. It made me feel like a kid again, and I left out some of the surprises as to not spoil for those who may give this a spin.

Super Mario Bros. 2 (Japan)


If you ever wondered why Super Mario Bros. 2 was so freaking weird compared with the other SMB games, it’s because it wasn’t the true sequel to the original game, rather, a conversion of a non-Mario game due to decision makers rejecting the release of the much more difficult Mario 2 in North America.

The real sequel eventually found it’s way to the U.S. as part of the Super Nintendo collection “Super Mario All-Stars”. Branded as “The Lost Levels”, this version included revamped graphics and music, much like the other re-released games on the same cartridge.

I wanted to play this original version and not the “Lost Levels” remake. Fortunately, it was recently translated into English language markets via the Wii’s Virtual Console.

The Mario 2 as we know it may be an imposter, but it likely salvaged the franchise (and possibly the video game industry stateside) as this true successor to SMB was graphically and mechanically similar to the original game, but increasingly cheap and difficult in practice.

And I do mean difficult!

I highlighted many of these frustrating changes in the screen captures. Among them are wind (blows Mario off of platforms or makes it harder to jump), enemies in areas you wouldn’t expect (fire, Bloopers, Hammer Bros, Bullet Bills, you name it), gaps which required precise button taps and timing, and possibly the most famous addition, poisonous mushrooms which shrink/kill you!

It’s a great play to see what may have been, but I’m glad I didn’t own this as a child. Save states were necessary to get past many areas (some took me as many as 30 tries for a series of precise jumps). You could also get lost in areas where you’re looking for hidden blocks, warped to the start of the level, or worse, warped back SEVERAL worlds!

The payoff though is a special “fantasy” World 9, where Mario swims through the board as if it were a water level.

There are other secret levels, but I will address those in my review of the Lost Levels remake… as well as some other rare/little known Mario secrets in the near future!