Wario Land II
  • Console: Game Boy Color
  • Release Date: 1998
  • Joe's Status: Completed

Joe's Seal of Disapproval

Thumbs Down

Rated: Meh!

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Wario Land II

by Retro Joe ( JoesRetroGaming)


Wow was this game frustrating. I honestly can’t believe how many people liked this game… to the point where I feel it must be one of those cartridges their parents bought them and they played it for weeks at a time without completing the game!

I know, because that’s where I was with this.

For the first time in a long time of playing first party Nintendo licensed titles, I found a game that is just plain miserable to play. It nearly went on the blacklist, but for the sake of completion (I already started the Virtual Boy sequel Wario Land which is FAR superior), I had to bang this out.

Why is it so maddening to play?

First of all, Wario can’t die. I mean it. You can do whatever you want, it’s impossible to die.

So, instead of having lives or deaths, the game has a number of scenarios that cheaply start you at the beginning of a stage during the boss battles, where you have to start all over from scratch.

Let me repeat: there are no lives and no checkpoints. The game cheats, you can’t avoid it, and you start from the beginning!

To make matters worse, it’s also not clear how to navigate through levels; as to what you’re to do to overcome an obstacle or even what that next obstacle is.

That led to so much time wasted with this game that I wanted to break a controller for the first time in ages. (I honestly wasn’t aware you could “air charge” through a wall until the game’s final board, for example, because it was never required until then!)

If you’re a completionist, play this game.

If not, skip it.

Actually, just skip it. Wario Land 1 (which is Super Mario Land 3) is a way better game.

I’m going to guess since more sequels of this were made that it (hopefully) didn’t suffer from the same flaws!

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