TimeSplitters: Future Perfect


A knock on Electronic Arts even to this day is that they became too big for their own good. Around the era of the PS2 EA had grown into a gaming giant, tying down licenses for anything and everything they could including James Bond 007 and the NFL.

EA also took a stab publishing the third iteration of Free Radical Design’s TimeSplitters: Future Perfect, which would be the third iteration of the game, and last, of the TimeSplitters series. It followed a relatively unpolished first title in the series and it’s incredibly polished and vastly expanded, critically acclaimed sequel TimeSplitters 2.

Unfortunately, I felt that Future Perfect falls flat.

The addition of a central characters, Cortez, reminds me of a mix between Dwayne “the Rock” Johnson and Vin Diesel, but in a much more comedic tone which at times is borderline cringy. That leads to a lot of full motion video interruptions in the game that didn’t exist in the prior two titles, which focused on split-second fast-paced action.

That doesn’t mean that this game doesn’t have it’s moments, and while I still give it a thumbs up at the end, on a scale of where TS2 was an 11 out of 10, Future Perfect falls somewhere around 6. The game feels like a corporate suit made tweaks to it and is otherwise out of place from the other games.

The storyline follows the same time travel pattern where Cortez goes through various levels based in the past, present or future. Weapons and enemies are styled to each unique level and if you had only played this version of the game, you would likely be thrilled.

However, it’s too much of a rehash on the previous titles and perhaps a step back due to the pacing. Still, it offers many of the same concepts originally brought on by development team members who previous worked on Goldeneye 007 and Perfect Dark on the Nintendo 64, plus brought back the famous mapmaker, challenges, as well as online play (which was still in its growing stages and not as commonplace at this point in time).

If you like first-person shooters, or any of the aforementioned games, I’d give this a go. Otherwise, it’s a title that can, sadly, be passed on. (Which I hate saying, as TimeSplitters 2 is one of my all-time favorites.)

Wrath of the Black Manta


Ever make a big mistake when you were a child?

I did, and this game is that mistake!

Behind a lot of clever marketing which rode the wave of ninjas and karate being cool in the late 80’s and early 90’s, came Wrath of the Blank Manta. More than likely, you never heard of this game and hopefully, this will be the only time you ever have!

I’m really dogging this title, because as a kid, I had very high hopes for it… such hopes, that I do believe I got this title instead of Super Mario Bros. 3 at the time.

I would eventually get SMB3 in due time, but choosing this game (with allowance or whatever money/perks my parents were giving me at that age) was a colossal blunder. The only cool thing about it is the very large boss from the end of the first level, “Tiny”, who is pictured above.

Large enemies like this weren’t commonplace yet in video games due to memory limitations. But having replayed this game, you can also sense that Tiny doesn’t do a whole lot other than jump back and forth.

In fact, that’s all the more you really do in this game too. The levels are designed with constricting spaces which are hard to maneuver through, often leading to ill-timed deaths or loss of life: both of which are crucial to getting to the end of a game in an era where video games were unforgiving.

Granted, this title was unforgiving too, but unlike successful games within the same or similar genres, such as Ninja Gaiden, bad controls and lackluster powerups made it a chore to labor through the title’s five levels: all of which are ported from a Japanese game known a Ninja Cop Saizou.

That should be the first sign that something’s wrong, though I didn’t know it back in 1990. Levels were redesigned, sprites were altered, cutscenes removed and other items totally butchered to convert this game into Black Manta. Heck, the Japanese version even has six levels!

Regardless, playing through this game’s storyline, you are supposed to rescue kidnapped children. Doing so has no bearing on if you win and has little impact other than making sure you die, as you receive no bonus whatsoever for rescuing them.

You’re probably thinking then, what’s the point? And that’s what I was thinking as a young kid as I attempted to get through all five stages, the final of which is harder than beejesus and not because it’s challenging like Gaiden or Double Dragon. Oh no, the difficulty is just cheap, with the computer practically cheating to make you start your journey all over again from the beginning.

It’s enough to make me want to take this cartridge and run over it a million times with a steamroller. But I wouldn’t do that, because it cost a lot of bones in 1990 dollars and still has some sentimental value, if only for that marketing that made me choose it over Mario!

Sonic Advance 2


The cartoony Game Boy Advance version of Sonic The Hedgehog received a sequel with Sonic Advance 2: a larger, faster, and much more difficult Sonic game than its predecessor.

As before, Dr. Eggman did something or other evil, and it’s up to you, playing Sonic, to run around stages and foil his plans.

Good luck in trying, as several bosses are borderline impossible to beat! Even using cheats, it was hard to get past them and that’s saying something for a handheld console directly marketed to kids. Geesh!

There are several different playable characters, which I suppose enhances the replay value of this game, but let’s fact it: you really don’t want to tackle this title without Sonic.

The graphics and sound give this game a general Sonic-like feel, but as with the first game, the overall style still reminds me of Sonic stuffed into a Saturday morning cartoon. However, for the retro-completionist in me, I felt compelled to play this game and I wasn’t sorely disappointed (save for the aforementioned difficulty – which I’m not the only one who felt this way according to reviews!)

If you feel the same way, then I recommend checking this game out. However, it still feels like a marginal upgrade to the first game and nowhere near the same experience as my favorite Sonic title to date, Sonic CD on the Sega CD console.

New Super Mario Bros. Wii


While the Nintendo DS reignited the 2-D platformer style of the original Super Mario Bros. franchise, it was the popularity of the Nintendo Wii which helped catapult its follow-up into record sales.

With a large install base for the Wii console, Nintendo needed a hit to help raise their sagging profits. Mario creator Shigeru Miyamoto, who is always inspired to try new ideas, took the “New” concept from the DS title and added various touches to the Wii version of the game to make it accessible for players of all skill levels while also adding a long-time goal of having multiplayer in a Super Mario Bros. game.

The result is familiar territory, with Princess Peach captured by Bowser – but it comes full circle with nods to Super Mario 3 and Super Mario World, by featuring the Koopa Kids and boss level “airships” reminiscent of those older games on the NES and SNES.

While the Wii wasn’t capable of producing HD graphics, this was the best-looking Mario title to date and still stands strong as well-designed platformer. Returning power-ups include the super mushroom, fire flower, and super star, as well as the DS version’s mini mushroom that makes Mario miniscule on-screen.

Newer additions include the propeller suit which integrates the Wii controller’s motion sensing ability, as well as an ice flower which finally gives players the inverse of the fire flower power, allowing them to throw snowballs instead of fireballs. (Which also has different effects on different items throughout the game.)

Finally, a penguin suit gives Mario the same ice flower capabilities while adding a diving/sliding mechanic and the ability to more safely walk around without slipping on snow and ice stages.

Yoshi also makes his return but is only available in certain levels. Yoshi’s “flutter” jump, first seen in Super Mario World 2 and its spiritual successors, also makes its debut here.

In all, if you enjoy the Mario platforming experience, you won’t be disappointed with this game. As a sequel of sorts to the DS version, it was finally good to have the same “New” Mario experience on the big screen and the success of this game would ensure that sequels in the series would continue to be published.

The Legend of Zelda: Ocarina of Time


Potentially the GOAT of Zelda games, Ocarina of Time did for this series what Mario 64 did for Super Mario Bros, in bringing a flat 2-D world into the collective 3-D realm which previously existed only in the minds of gamers.

What might Link look like in 3-D? Enemies? Labyrinths?

This game kicked down so many doors I’m not sure where to begin. It’s a masterpiece by every standard. Graphically, it still holds up well. The game world is rather large and doubles when using a similar time mechanic from the SNES’ Link to the Past.

Link can also wield a variety of different weapons, there are side quests galore, and the Ocarina serves as a musical component of the game that isn’t “all gimmick”.

Did I also mention he can venture on horseback too?

Boss battles feel truly epic as well and there isn’t really a bad thing that can be said about this game. If you haven’t played it over the years, or you’re looking for something to do on a rainy day, I highly recommend picking this up to play!

The World Is Not Enough


I have to make some apologies for what I said about this game in other 007 reviews: it’s much better than I remember it being.

That said, the story mode is what really makes the game shine, as multiplayer didn’t hold a candle to Goldeneye or some of the follow-up games on the PlayStation 2 (such as Agent Under Fire). However, that’s no reason to skip on EA’s James Bond movie tie-in, as without Goldeneye stealing the spotlight for both a great FPS and credible movie licensed game, this one may have been more fondly remembered.

The controls are a bit funky to get used to, as is the off-centered, nearly “in the corner” gun view, but the rest of the game actually looks more realistic than Goldeneye did, following the same script as its movie namesake.

Also bare in mind, this is not the same game which shared the same name and movie tie-in on the PSX.

The visual style of the game differs from others in the Bond series slightly, but it’s a smooth experience with a lot of the other 007 effects left in place (including tons of gadgets used to complete obstacles). Seeing bullets fly from the weapons was also a nice touch which wasn’t often seen (or as detailed) in other games released at that time.

A wide variety of weapons are also at your disposal, including a harpoon gun!

Overall, the game differentiates itself enough from Goldeneye and other EA published 007 games that it stands on its own and should be a title played by Bond fans who are looking for a retro, FPS fix.

DuckTales: Remastered


Were you a fan of the DuckTales cartoon growing up? Were you a fan of the original DuckTales video game on the NES growing up?

If you answered yes to either (or both) of these questions, or have any such affection toward Disney properties, I urge you to seek out this game!

Published on several systems by Capcom, I gave this classic reboot a spin on Sony’s PlayStation 3 and wasn’t disappointed. In fact, I was practically floored at how faithful it was to the original while bringing that game into the present day with HD graphics, audio voiceovers, and some slick retooling of a few stages (and bosses) that felt exactly like the original game even when it isn’t!

The only thing that might get on your nerves with this game is that it’s short while also being monotonous. The boring parts come with long stretches of animated cutscenes, that while entertaining, could wear you thin. (You can, however, skip them if you like.)

Yet, there’s replay value to this title as well, with a vault full of goodies showcasing items from the games and TV show. Heck, you can even take a dip in, and swim in Scrooge’s vault too! (Which is novel for about the first time only, but still, a cool touch.)

Retro gaming fans shouldn’t dismiss the era of reboots with this game. It’s worth picking up and playing, especially if you were a fan of the game or cartoon.

Punch-Out!!


For as much as I crapped on Super Punch-Out!! I’ll tell you I loved this game sooooooo much more.

Every single part of this game has a nostalgic and fun feel to it. I had strongly criticized for the SNES version for being too easy and lacking any depth. Well… the Wii reboot takes everything from the previous games and ratchets up the level ten-fold.

The graphics look like playing a cartoon and are highly detailed. Fighters even sustain “damage” and each has neatly animated openings and endings.

The gameplay feels as if you’re incorporating some strategy, even with the trademark punches the opponent tosses which you must dodge for an opening.

And did I mention they brought back Little Mac and Doc Louis?! (Who were ominously left out of SNES game?!)

You’re also supposed to be able to use the Wiimote and nunchuck (and even the balance board) to play with motion controls, but I didn’t try it (yet).

Overall this game is an A+ in my book and definitely worth playing. It made me feel like a kid again, and I left out some of the surprises as to not spoil for those who may give this a spin.

Luigi’s Mansion


The GameCube was the first Nintendo console to launch without a dedicated “Mario” title opting instead to make his brother Luigi the star of one of the first games available for the new system launched in 2001 in North America.

The game was unlike any other in the Mario series to date. While Super Mario 64 on the Nintendo 64 brought us into the third dimension, Luigi’s Mansion had another dimension in mind: the paranormal one that is!

Armed with a vacuum cleaner reminiscent of the Ghostbusters “proton pack” Luigi would aide a creepy yet lovable mad scientist type “Professor E. Gadd” in clearing each room of the haunted mansion of ghosts, all in search of his brother, Mario, who had gone missing.

Yes, Mario was missing from the GameCube and this storyline was built into the launch title!

The humor and subtle details of this title made it an instant classic as Luigi goes from room to room, clearing them of spirits (and boos) while turning the lights on in each and gaining keys to access others. He moves from floor to floor to accomplish this, with four “levels” in total, each ending in a main boss.

I had some gripes with the gameplay in some aspects, as I feel the controls in the 3DS sequel are a bit easier/better to use, however, it wasn’t enough to get in my way of enjoying this game, which itself, has fantastic graphics and sound, really showcasing how underrated the GameCube was while competing with Sony’s PlayStation 2 and Microsoft’s Xbox consoles.

The game has a long-lasting charm to it, and the usual “scavenger hunt” schemes often seen in Mario games, where players will want to find every hidden item and make it to 100% completion.

The game also has some great surprises in it, of which I won’t ruin here. It’s a game you’ll definitely want to pickup and play; if you do, you’ll understand why it has spawned sequels and also become a part of the Super Mario culture, inspiring items and appearances throughout other Mario-themed games.

DuckTales


Ever play a game that was so great when you were a child only to come back to it and not have as fond of a memory of it years later?

Well, that’s not the case with DuckTales, an NES title which should’ve easily been the usual “slap the license on the box and sell it” game that was anything but. In fact, this particular game even saw a high definition remake years later, but for now, I’ll concentrate on the original… as this game was so successful it not only spawned a sequel, but was also ported to the Nintendo Game Boy and became Capcom’s bestselling title on both consoles!

The premise follows a key element of the cartoon series: Scrooge McDuck has lots of money and is the richest person on Earth. He wants to expand his fortunes and thus you travel around the world to exotic locations such as the Amazon, Transylvania, and the Moon in search of loot. Along the way he faces obstacles, such as rescuing his nephews or the random boss (some of which are or aren’t lifted from the cartoon series).

What made this game a classic is Scrooge’s “pogo stick” jump from his cane, which added a unique jumping element to the game, along with non-linear (think not side-to-side, like Super Mario Bros) levels. Throw in text (speech) lines and cameos which remained faithful to the already immensely popular TV program, and its not difficult to see why this game was a winner.

Even the opening screen hums an 8-bit instrumental rendition of cartoon’s opening song, sending nostalgic goosebumps along one’s skin!

If you’ve never had the pleasure of playing this game and were a fan of the cartoon growing up, I would drop everything and check this out. You won’t be disappointed!