Mortal Kombat: Deception
I’ve long vented my frustrations and disappointment with the Mortal Kombat series’ move from 2D to 3D. Unfortunately, Mortal Kombat: Deception doesn’t move the needle much for me in the advancement of the series department, as it continued to make MK feel more like an annual update in the vein of John Madden Football or Tony Hawk’s Pro Skater (of course, after they milked the cow too many times!)
Deception really feels like an MK 5.1 and not MK 6 in the lineage of things. Sure, there’s new characters, new arenas, and a new boss (a pretty cool one too, Onaga). But it also features all of the old characters, arenas, and bosses as well.
There’s only so much you can rehash here and I still never got into the weapons-based combat, which has a larger spotlight here and is the “update” to the previously used arenas.
Yes, there’s Konquest Mode, and some other add-ons, but I’ve always felt those were secondary – not even – to the main meat of a fighting game. I suppose the pressure was on after the fall of the arcades and the rise of consoles to make these games more “worthwhile” for a $50-60 purchase, tacking on replay gimmicks. I seldom count them in my own reviews, as single player is where it’s at most of the time.
That would include Chess Kombat and Puzzle Kombat. Say what you will, but I never cared about these features.
No, I cared about some pure fighting and fatalities. MK has always delivered on the violence and usually created unique characters we care about, but aside from the main boss Onaga, this game has no one truly memorable that debuted in this title.
Instead, that came with redesigns of existing characters, many of whom anchored the series since its beginning such as Sub Zero, Scorpion, and Liu Kang.
While this game sold like hotcakes back in 2004, some reviewers were harsh on it like I was. Actually, some more than others.
I understand the love, especially for the legacy of the MK series, but personally I still feel as if Deadly Alliance and Deception still hadn’t delivered from the game’s transition to three planes.